Admiral Mushroom

Started to use Blender 2.8 Beta and tried sculpting since long time. It is great direction for Blender to create Eevee render and redesign interface. When all features been mixed up, I want to explore it more and more, like in first time. Sadly, left mouse button is main default in mind of developers. I got a nice habit to right click since 2010 and felt all advantage.

Realtime lighting in viewport is an additional magic reason to switch from Unreal Engine or 3dsMax. Cycles and a keyboard hotkeys already stolen my Max love. Now Eevee rendering raise it above Unreal. Game engine is pretty and intuitive, but when you just making pictures, it has to much steps. For a simple still image modeling, shading and rendering should keep in one interface. Maybe with Blender 2.8 it is not still anymore.

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